About This Project
HairBall is a casual action game where players tap to change the direction of a moving hairball. The longer the hairball travels, the larger it becomes and the higher the player's score grows. Players must avoid obstacles such as bricks, which reduce size on impact, and trees, which instantly end the run.
Responsibilities
- Developed the core hairball movement system
- Added momentum-based movement to create a stronger physics-driven feel
- Implemented the full gameplay loop, including scoring, failure conditions, and progression
- Built obstacle spawning, map movement, animations, and sound integration
- Tuned collision behavior for different obstacle types